FAIRY TALES LIFE

ERASMUS+ STRATEGIC PARTNERSHIP PROJECT

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 or 

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COMING SOON!

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COMING SOON!

Klik op de Nederlandse vlag om de projectmaterialen in het Nederlands te downloaden.

COMING SOON!

Clicca sulla bandiera Italiana per scaricare i materiali del progetto in Italiano.

Noklikšķiniet uz Latvijas karoga, lai lejupielādētu projekta materiālus Latviešu valodā.

A projekt anyagainak Magyar nyelvű letöltéséhez kattintson a Magyar zászlóra.

Klik op de Nederlandse vlag om de projectmaterialen in het Nederlands te downloaden.

ABOUT THE PROJECT

Fairy Tales Life project is an Erasmus+ KA2 Strategic Partnership project in which organisations from four different countries are involved: Italy, Netherlands, Hungary and Latvia.

The intent of this Strategic Partnership is to 
build an inclusive approach for formal and non formal education based on storytelling through a specific practice called “Fairy Tale Life cards”.

The method includes the use of a 
deck of cards to create stories, inspired by the Vladimir Jakovlevič Propp cards and studies, made about the identification of structures and elements recurring in the stories and tales, where diversity and different types of disadvantages are a factor to be given to the characters.


The Fairy Tales Life Storytelling Cards is a method that can be used with young people, inviting them to use their own imagination, life experiences and empathic skills to work on Social Inclusion. The basis is an empty deck of cards and some supporting activities, but you are free to use only part of it, the whole method or just to adapt it according to the needs of your target group.

PARTICIPATING ORGANISATIONS IN THIS PROJECT:

Click on a organisations logo to go to their website

 or send them an email to get information about this project in your own language:

STRANAIDEA

ITALY

APPLICANT

europa@stranaidea.it

GALILEO PROGETTI

HUNGARY

PARTNER

galileoprogetti@hotmail.com

JAUNPILS NOVADS

LATVIA

PARTNER

ieva.zagmane@gmail.com

YES!

NETHERLANDS

PARTNER

gabi@yesnow.nl

FAIRY TALES LIFE HANDBOOK

Especially for schools, teacher and youth workers we have written and designed a Handbook, which explains step by step how to use the Fairy Tales Life method with your students and youngsters. 


Easy to use and full of practical tips! Take a look and download the handbook if you are ready to start your own story.

THE STORYTELLING CARDS METHOD

The Fairy Tales Life Storytelling Cards Method is based on the creation and use of a deck of cards. Each time a group plays, they create a new and customized deck of cards. The group itself creates all the cards and actually draws them. Each deck of cards is a new adventure, with different settings, themes and characters. The creation of the deck of cards is the real challenge and the core of the method. 


The Fairy Tales Life Storytelling Cards Method is divided into several stages or phases in which the deck of cards is built and played. Each phase includes the activities conducted by the Game Master (the facilitator), so that players can interact with each other and explore a particular social theme that they themselves have chosen.


The Fairy Tales Life Storytelling Cards is a method that can be used with young people, inviting them to use their own imagination, life experiences and empathic skills to work on Social Inclusion. The basis is an empty deck of cards and some supporting activities, but you are free to use only part of it, the whole method or just to adapt it according to the needs of your target group.

CHARACTER CARDS

In the empty card deck template, there are 10 blue character cards. The characters are the basis of the story that will be invented when playing the storytelling card game.


The youngsters invent and draw their own characters or decide which known characters they want to put into the deck.

When playing the card game you randomly pick two character cards to form a story. The first character you pick will be the main character of the story, the protagonist. The second character you pick will be the opposing character in the story, the antagonist.


LOCATION CARDS

In the empty card deck template, there are 10 red location cards. When playing the card game you randomly pick a location card that will give you setting or location where the story takes place.

The locations/settings on these cards can be real or imaginary places. They are the places where the stories of a specific topic can be played.

The locations can be indoors or outdoors, existing or not.  Each theme has its specific places. Each place contains elements such as the social context, chronological time and elements to interact with. They influence the actions of the characters.

OBJECT CARDS

In the empty card deck template, there are 10 green object cards. When playing the card game you randomly pick a object card that will influence the story. It is up to the players of the game to decide in which way it directs the story.

The object can be part of a conflict, the solution to a situation, the ‘treasure’ at the end of the story, etc. Make sure to tell the participants clearly that they have the freedom to use the object in their story in the way they want to.
It can be a common object, a object connected to the theme of the card deck or a magical object with special powers.

SPECIAL CARDS

In the empty card deck, there are 10 yellow special cards.
The special cards or ‘event’ cards can be used as extra cards in the game, since they can give a extra dimension to the stories.

The special card changes in relation to the theme of the deck. It can be an action, or an event, or a superpower or whatever which can cause a unexpected turning point in the story. The special card can relate to conflicts, difficulties or motivations that characterize the stories.

USING THE CARDS

The storytelling card game can be played in four different modes: Storytelling Mode, Written Mode, Theatrical Mode and Comic Mode. 


The basis of the method and the game is to blindly pick 2 character cards that will be involved in a story that the youngsters will create. The youngsters will also blindly pick at least one location card and one object card. 

Taking all these cards together, the youngsters are going to create a story that involves all the cards that picked.


An in-depth description of the whole method and the different ways to play with the cards, can be found in the Handbook that is downloadable for free on this website.

GOT INTERESTED? 

DOWNLOAD THE PROJECT MATERIALS NOW AND START YOUR OWN JOURNEY!

THE STORYTELLING CARDS METHOD

The Fairy Tales Life Storytelling Cards Method is based on the creation and use of a deck of cards. Each time a group plays, they create a new and customized deck of cards. The group itself creates all the cards and actually draws them. Each deck of cards is a new adventure, with different settings, themes and characters. The creation of the deck of cards is the real challenge and the core of the method. 


The Fairy Tales Life Storytelling Cards Method is divided into several stages or phases in which the deck of cards is built and played. Each phase includes the activities conducted by the Game Master (the facilitator), so that players can interact with each other and explore a particular social theme that they themselves have chosen.


The Fairy Tales Life Storytelling Cards is a method that can be used with young people, inviting them to use their own imagination, life experiences and empathic skills to work on Social Inclusion. The basis is an empty deck of cards and some supporting activities, but you are free to use only part of it, the whole method or just to adapt it according to the needs of your target group.

CHARACTER CARDS

In the empty card deck template, there are 10 blue character cards. The characters are the basis of the story that will be invented when playing the storytelling card game.


The youngsters invent and draw their own characters or decide which known characters they want to put into the deck.

When playing the card game you randomly pick two character cards to form a story. The first character you pick will be the main character of the story, the protagonist. The second character you pick will be the opposing character in the story, the antagonist.


LOCATION CARDS

In the empty card deck template, there are 10 red location cards. When playing the card game you randomly pick a location card that will give you setting or location where the story takes place.

The locations/settings on these cards can be real or imaginary places. They are the places where the stories of a specific topic can be played.

The locations can be indoors or outdoors, existing or not.  Each theme has its specific places. Each place contains elements such as the social context, chronological time and elements to interact with. They influence the actions of the characters.

OBJECT CARDS

In the empty card deck template, there are 10 green object cards. When playing the card game you randomly pick a object card that will influence the story. It is up to the players of the game to decide in which way it directs the story.

The object can be part of a conflict, the solution to a situation, the ‘treasure’ at the end of the story, etc. Make sure to tell the participants clearly that they have the freedom to use the object in their story in the way they want to.
It can be a common object, a object connected to the theme of the card deck or a magical object with special powers.

SPECIAL CARDS

In the empty card deck, there are 10 yellow special cards.
The special cards or ‘event’ cards can be used as extra cards in the game, since they can give a extra dimension to the stories.

The special card changes in relation to the theme of the deck. It can be an action, or an event, or a superpower or whatever which can cause a unexpected turning point in the story. The special card can relate to conflicts, difficulties or motivations that characterize the stories.

USING THE CARDS

The storytelling card game can be played in four different modes: Storytelling Mode, Written Mode, Theatrical Mode and Comic Mode. 


The basis of the method and the game is to blindly pick 2 character cards that will be involved in a story that the youngsters will create. The youngsters will also blindly pick at least one location card and one object card. 

Taking all these cards together, the youngsters are going to create a story that involves all the cards that picked.


An in-depth description of the whole method and the different ways to play with the cards, can be found in the Handbook that is downloadable for free on this website.

GOT INTERESTED? 

DOWNLOAD THE PROJECT MATERIALS NOW AND START YOUR OWN JOURNEY!

PROJECT ACTIVITIES & RESULTS:

PROJECT ACTIVITY

1st International Training Course

JULY 2019 (TORINO, ITALY)


In the first training course teachers and youth workers from the partner organisations came together in Torino,

to experience the Fairy Tales Life Storytelling Cards Method themselves and to learn and discover how they can implement the method in the 1st round of national workshops with school students

INTELLECTUAL OUTPUT 1

1st Round of National Workshops in Schools

SEPTEMBER - DECEMBER 2019

The youth workers and teachers facilitate a series of workshops at a school in their local community, using the Fairy Tales Life Storytelling Cards Method to work on the topic of Social Inclusion with the students. 


The workshops consist of different activities which introduce the different types of cards, after which the students create together their own deck of cards based on a topic or theme of their choice. At the end of the workshops two students were selected that were willing to go to the 2nd International Training Course and become young facilitators of the 2nd round of National workshops


The evaluation of this process, combined with all the local results were combined in the first downloadable document: a report of the collected results.

PROJECT ACTIVITY

2nd International Training Course

FEBRUARY 2020 (JAUNPILS, LATVIA)


In the 2nd International Training Course the youth workers, teachers and selected students came together in Latvia.

The aim of the training was to give the students a chance to learn and practice facilitation skills and to start designing the 2nd Round of National Workshops. The training created a safe environment for the students to practice, give feedback to eachother and exchange their personal experiences in a international setting.

INTELLECTUAL OUTPUT 2

Fairy Tales Life Handbook

JANUARY 2020 - OCTOBER 2021

As a 2nd Intellectual Output a Handbook was created, based on the Fairy Tales Life Storytelling Cards Method and the gained experiences from the 1st Round of National Workshop and the two International Trainings


The aim of the Handbook is to help teachers, educators and youth workers to implement the Fairy Tales Life Storytelling Cards Method in their local work. It consists of a step-by-step guide, practical tips and supportive activities. The Handbook is downloadable in 5 different languages (English, Italian, Latvian, Hungarian and Dutch) here.

INTELLECTUAL OUTPUT 3

2nd Round of National Workshops in Schools

MARCH 2020 - OCTOBER 2021


In the 2nd Round of National Workshops the two selected students are in charge of facilitating the series of workshops for other youngsters. They get a chance to design the program, think of the activities and to lead the workshops.


They were being supported in this process by the teachers and youth workers and the main goal was to give the students a chance to be in charge and to adapt the method according to their own interests and needs.

INTELLECTUAL OUTPUT 4

National Workshops for Teachers & Youth Workers

MARCH 2020 - OCTOBER 2021

In the National Workshop for Teachers & Youthworkers the focus is on spreading the method to other teachers, educators and youth workers within the networks of the partner organisations. These workshops were organised and facilitated by the youth workers that were involved in all the projects activities and intellectual outputs.


The main focus of these workshops was to disseminate the method to educators and youth workers who are unfamiliar with the Fairy Tales Life Storytelling Cards Method and to discover together with them how they can implement the method into their own local contexts.

PROJECT ACTIVITY

3rd International Training Course

JUNE 2021 (ONLINE)


In the 3rd International Training Course the teachers, youth workers and the selected students that have facilitated the 2nd round of workshops came together online. The main aim of this training was to give the students a chance to share how their experience was in facilitating the workshops.


Besides this it was a chance exchange their experiences with the students from the other countries and to reflect of what it means to facilitate a workshops and the facilitation skills they have developed.

INTELLECTUAL OUTPUT 5

Collection of all Results and Process

OCTOBER - DECEMBER 2021


Intellectual Output 5 is the Collection of all Results and the whole Process of the Fairy Tales Life Project. This Output is a combination of all the previous Outputs, together with a reflection on the process as a whole and conclusions and tips on the implementation of the method by others in their local community.

PROJECT ACTIVITY

Multiplier Events

NOVEMBER - DECEMBER 2021

The multiplier Events are organised in all the partner countries to spread all the results and materials of the project in their local networks, inviting people to learn about the project, the method and the results. The students and youthworkers are involved in the Multiplier Events.

WHAT ARE YOU WAITING FOR?

COME ON AND START YOUR JOURNEY!

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